OwenQuinlan7’s avatarOwenQuinlan7’s Twitter Archive—№ 6,638

  1. @digitalfoundry rewatched your nearly 7 year old video about pixel counting. how do you handle pixel counting with modern scaling like FSR or TSA? Any chance for a more modern demonstration on a more modern game maybe like god of war
    1. …in reply to @OwenQuinlan7
      Oh, how do you find the resolution in taxing scenes that might not have a perfectly straight line? for example a large explosion effect over the entire viewing area