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@alextechnically @digitalfoundry A real-time solution🤔 I've played with making an fps measurement tool that worked on a video of games that have vsync enabled and with more modern games having vsync on consoles I might try making a real-time tool based on the same thing then, just need to experiment I guess 🤔
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@alextechnically @digitalfoundry For now, it seems CineForm's high option in VirtualDub is good enough quality to still work with TRDrop for measuring FPS and save me a lot more storage lol. I will still look into real-time capture in the future but I doubt I'll get anything super useful out of it.